Rust Data LabData lab · live
Live readings Servers11,802 Players69,058 Populated3,653 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,348, its rank

BrockMOD Test

Offline 174.62.135.59:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,348top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0001:0004:0008:0011:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Sat 10 OctTue 29 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:08 UTC18d ago 1 – running 0
Tue 29 Sep, 11:13 UTC29d ago 1 halved by day 2 11.2 days 0
Tue 22 Sep, 02:57 UTC36d ago 1 held half 7.3 days 0
Fri 18 Sep, 18:09 UTC40d ago 1 halved by day 1 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on BrockMOD Test?

The map on BrockMOD Test is procedural, made by the game.

What rules has BrockMOD Test set, and what settings are in force?

The name of BrockMOD Test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does BrockMOD Test sit?

With no region published, BrockMOD Test still carries the region code us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 174.62.135.59:28015.

Which Rust version is BrockMOD Test on?

On Linux, BrockMOD Test is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

Does BrockMOD Test stay up, and how reliable is its uptime?

Currently offline, BrockMOD Test was last seen 31 hours ago. It was online for 159 of 168 hours in the last 7 full days, which is 95% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

How often does a wipe happen on BrockMOD Test, and at what time?

There is no next wipe to predict for BrockMOD Test, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 18 days 2 hours ago.

What does a typical wipe day on BrockMOD Test involve?

At their busiest, recent wipes averaged 1 players. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell below half by day 1.5 when it didn't hold.

Lists and tags

How should you read the tags on BrockMOD Test?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Its region code reads us5; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list BrockMOD Test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does BrockMOD Test come up?

You will find BrockMOD Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does BrockMOD Test hold among Rust servers?

Player hours over the last week put BrockMOD Test at #15,348, inside the top 69% of ranked servers.

How full is BrockMOD Test right now?

No live signal from BrockMOD Test right now, which was last seen 31 hours ago. Over seven days the mean player count is 0.

Getting on

How can you connect to BrockMOD Test?

In Rust, press F1 and enter client.connect 174.62.135.59:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus5
Region code Its region code reads us5.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.