Element card · group Modded · atomic number 15,025, its rank
Four Nintendos
Offline 174.82.238.228:28016 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Four Nintendos?
A procedural map runs on Four Nintendos, generated by the game.
What rules has Four Nintendos set, and what settings are in force?
The name of Four Nintendos carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
In what location does Four Nintendos sit?
There is no region on record for Four Nintendos. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 174.82.238.228:28016.
On what Rust version does Four Nintendos operate?
On Windows, Four Nintendos is running Rust network protocol 2633 and build 163493. The protocol must match for you to join; Steam will update your game.
How dependable is Four Nintendos for staying online?
Four Nintendos is not online at the moment; the last sighting was 44 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
What is the wiping pattern on Four Nintendos?
The record holds too few of Four Nintendos's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 48 days 18 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on Four Nintendos?
These are the tags Four Nintendos makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163493 (Build): It runs build 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Four Nintendos come up?
You will find Four Nintendos on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Four Nintendos hold among Rust servers?
Four Nintendos sits at #15,025 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Four Nintendos tell you?
The last recorded sighting of Four Nintendos was 44 days 21 hours ago, and it is offline now.
Getting on
What is the way to join Four Nintendos?
Open the console with F1 in Rust and type client.connect 174.82.238.228:28016. The Launch Rust button on this page does the same job through Steam.