Element card · group Modded · atomic number 15,323, its rank
Deadman's Shore
Online 174.90.53.108:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Deadman's Shore?
Deadman's Shore runs a procedural map of size 5,800 with seed 1174934360; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Deadman's Shore set, and what settings are in force?
No gather rate appears in the name of Deadman's Shore. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
About the server
Which location is Deadman's Shore based in?
No region is published by Deadman's Shore. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 174.90.53.108:28015.
What Rust version does Deadman's Shore currently run?
On Windows, Deadman's Shore is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Deadman's Shore stay up, and how reliable is its uptime?
Right now, Deadman's Shore is reachable. According to the uptime it reports, the last restart was about 2 days 1 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 29 September 2026.
How well does Deadman's Shore perform?
Server fps averaged 56 over the last 48 hours, with 33 as the lowest. The maximum entity count was 183,528, covering buildings, deployables and all else in the world. The highest memory usage was 6,647 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on Deadman's Shore, and at what time?
The record holds too few of Deadman's Shore's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 19 hours ago the current world was made.
What does a typical wipe day on Deadman's Shore involve?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on Deadman's Shore?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Deadman's Shore publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Deadman's Shore appear in?
These themed Rust Data Lab lists carry Deadman's Shore: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, where does Deadman's Shore place?
Player hours over the last week put Deadman's Shore at #15,323, inside the top 69% of ranked servers.
What does the current player count on Deadman's Shore tell you?
At the moment Deadman's Shore has 0 of its 150 slots filled. The seven-day average for this server is 0 players.
Getting on
How can you connect to Deadman's Shore?
You can connect by pressing F1 in Rust and entering client.connect 174.90.53.108:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.