Element card · group Modded · atomic number 13,302, its rank
LocalTest
Offline 175.1.77.94:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:02 UTC17d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
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Quick answers
from the figures on this pageMap and rules
What map is in play on LocalTest?
A procedural map runs on LocalTest, generated by the game.
How is LocalTest configured, and what rules apply?
Nothing in the name of LocalTest gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does LocalTest sit?
No region is published by LocalTest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 175.1.77.94:28015 is the address it uses.
On what Rust version does LocalTest operate?
On Windows, LocalTest is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is LocalTest for staying online?
LocalTest is not online at the moment; the last sighting was 15 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.
Wipes and resets
When does LocalTest wipe, and how often?
Too few wipes are on record for LocalTest to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 17 days 8 hours ago the current world was made.
How does LocalTest look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 2 players. 20 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on LocalTest?
These are the tags LocalTest makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does LocalTest come up?
You will find LocalTest on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does LocalTest compare with other servers in the rankings?
LocalTest sits at #13,302 for seven-day player hours, placing it in the top 61% of ranked servers.
What does the current player count on LocalTest tell you?
The last recorded sighting of LocalTest was 15 days 2 hours ago, and it is offline now.
How to join
What steps get you onto LocalTest?
Open the console with F1 in Rust and type client.connect 175.1.77.94:28015. The Launch Rust button on this page does the same job through Steam.