Element card · group Modded · atomic number 10,967, its rank
LocalTest
Offline 175.1.78.175:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on LocalTest?
The map on LocalTest is procedural, made by the game.
How is LocalTest configured, and what rules apply?
Nothing in the name of LocalTest gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts LocalTest?
No region is published by LocalTest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 175.1.78.175:28015.
What Rust version does LocalTest currently run?
Rust network protocol 2635 and build 168909 on Windows is what LocalTest uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does LocalTest stay online?
LocalTest is not online at the moment; the last sighting was 2 days 19 hours ago. For the last 2 full days, 0 of 48 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 October 2026.
Wipe days
How often does a wipe happen on LocalTest, and at what time?
The record holds too few of LocalTest's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 10 hours ago.
Where it appears
What should you understand from the tags LocalTest carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list LocalTest publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does LocalTest appear in?
You will find LocalTest on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How does LocalTest compare with other servers in the rankings?
The seven-day player-hours table has LocalTest at #10,967, in the top 49% of ranked servers.
How many players does LocalTest have at the moment?
LocalTest is offline at the moment; the last sighting was 2 days 19 hours ago. A seven-day sample gives 1 players on average and 1 at the top.
Getting on
What is the way to join LocalTest?
In Rust, press F1 and enter client.connect 175.1.78.175:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.