Element card · group Modded · atomic number 15,115, its rank
LocalTest
Offline 175.1.80.237:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on LocalTest?
A procedural map runs on LocalTest, generated by the game.
What settings and rules apply on LocalTest?
Nothing in the name of LocalTest gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does LocalTest sit?
Nothing about a region is published by LocalTest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 175.1.80.237:28015.
What Rust version does LocalTest currently run?
Rust network protocol 2634 and build 167398 on Windows is what LocalTest uses. The protocol must match for you to join; Steam will update your game.
How dependable is LocalTest for staying online?
Currently offline, LocalTest was last seen 12 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.
Wipe schedule
What is the wiping pattern on LocalTest?
Too few wipes are on record for LocalTest to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 8 hours ago the current world was made.
Tags, lists
What should you understand from the tags LocalTest carries?
The game's server browser reads the tags LocalTest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does LocalTest appear in?
These themed Rust Data Lab lists carry LocalTest: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does LocalTest place?
The seven-day player-hours table has LocalTest at #15,115, in the top 70% of ranked servers.
What does the current player count on LocalTest tell you?
The last recorded sighting of LocalTest was 12 days 4 hours ago, and it is offline now.
Connection
How can you connect to LocalTest?
Open the console with F1 in Rust and type client.connect 175.1.80.237:28015. The Launch Rust button on this page does the same job through Steam.