Rust Data LabData lab · live
Live readings Servers11,801 Players73,164 Populated3,682 Fresh wipes · 3h113 Sampled every 5 min

Element card · group Modded · atomic number 15,115, its rank

LocalTest

Offline 175.1.80.237:28015 checked 12d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,115top 70%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 103
    ShockRust | Blue | NoLimit no group limit · 157 on average 103/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 125
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 125/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 97
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 97/ 700
  5. 5 Ru RustSpain.com … 27
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 27/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 26
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on LocalTest?

A procedural map runs on LocalTest, generated by the game.

What settings and rules apply on LocalTest?

Nothing in the name of LocalTest gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does LocalTest sit?

Nothing about a region is published by LocalTest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 175.1.80.237:28015.

What Rust version does LocalTest currently run?

Rust network protocol 2634 and build 167398 on Windows is what LocalTest uses. The protocol must match for you to join; Steam will update your game.

How dependable is LocalTest for staying online?

Currently offline, LocalTest was last seen 12 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.

Wipe schedule

What is the wiping pattern on LocalTest?

Too few wipes are on record for LocalTest to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 8 hours ago the current world was made.

Tags, lists

What should you understand from the tags LocalTest carries?

The game's server browser reads the tags LocalTest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does LocalTest appear in?

These themed Rust Data Lab lists carry LocalTest: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does LocalTest place?

The seven-day player-hours table has LocalTest at #15,115, in the top 70% of ranked servers.

What does the current player count on LocalTest tell you?

The last recorded sighting of LocalTest was 12 days 4 hours ago, and it is offline now.

Connection

How can you connect to LocalTest?

Open the console with F1 in Rust and type client.connect 175.1.80.237:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.