Element card · group Modded · atomic number 13,790, its rank
LocalTest
Offline 175.1.86.181:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on LocalTest?
A procedural map runs on LocalTest, generated by the game.
What rules has LocalTest set, and what settings are in force?
Nothing in the name of LocalTest gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
Which location is LocalTest based in?
There is no region on record for LocalTest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 175.1.86.181:28015.
What Rust version does LocalTest currently run?
On Windows, LocalTest is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
How dependable is LocalTest for staying online?
Currently offline, LocalTest was last seen 5 days 21 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 October 2026.
Wipes and resets
When does LocalTest wipe, and how often?
Too few wipes are on record for LocalTest to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 17 days 15 hours ago the current world was made.
Tags, lists
How should you read the tags on LocalTest?
The game's server browser reads the tags LocalTest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does LocalTest appear in?
The Rust Data Lab lists that include LocalTest are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does LocalTest place?
The seven-day player-hours table has LocalTest at #13,790, in the top 62% of ranked servers.
What does the current player count on LocalTest tell you?
The last recorded sighting of LocalTest was 5 days 21 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top.
How to join
What is the way to join LocalTest?
You can connect by pressing F1 in Rust and entering client.connect 175.1.86.181:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.