Rust Data LabData lab · live
Live readings Servers11,711 Players67,607 Populated3,578 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Modded · atomic number 15,423, its rank

RU | ARMS RACE | FFA | 100

Online 176.100.36.22:28015 checked 14m ago

teams off moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:36 UTC13d ago 2 – running 0
Wed 14 Oct, 04:43 UTC14d ago 2 – 0.6 days 2
Tue 13 Oct, 19:44 UTC14d ago 4 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 864
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 709 on average 864/ 900
  2. 2 Ra R2 - Aim train… 346
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 214 on average 346/ 425
  3. 3 Ru RustGames.gg |… 123
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 81 on average 123/ 400
  4. 4 Ra R2 - Aim train… 59
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average 59/ 400
  5. 5 Be [EU] BekerMelk… 38
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 38/ 75
  6. 6 Ah A-42 - Helicop… 2
    A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average 2/ 42

Quick answers

from the figures on this page

Settings and map

What map is in play on RU | ARMS RACE | FFA | 100?

The map on RU | ARMS RACE | FFA | 100 is procedural at size 280 with seed 1234567, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on RU | ARMS RACE | FFA | 100?

No gather rate appears in the name of RU | ARMS RACE | FFA | 100. Nothing is published about a group limit. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts RU | ARMS RACE | FFA | 100?

No region tag is published by RU | ARMS RACE | FFA | 100; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 176.100.36.22:28015.

On what Rust version does RU | ARMS RACE | FFA | 100 operate?

Rust network protocol 2634 and build 167781 on Linux is what RU | ARMS RACE | FFA | 100 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RU | ARMS RACE | FFA | 100 stay online?

Right now, RU | ARMS RACE | FFA | 100 is reachable. According to the uptime it reports, the last restart was about 3 days 14 hours ago. It was online for 77 of 168 hours in the last 7 full days, which is 46% uptime. It first appeared to Rust Data Lab on 13 October 2026.

Does RU | ARMS RACE | FFA | 100 hold a steady performance?

In the last 48 hours, it averaged 240 server fps, with a low of 239. Buildings, deployables and everything else in the world added up to as many as 3,181 entities. Up to 1,191 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on RU | ARMS RACE | FFA | 100?

With no fixed rhythm, RU | ARMS RACE | FFA | 100 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 14 hours ago.

How does RU | ARMS RACE | FFA | 100 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on RU | ARMS RACE | FFA | 100?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts0 (Group limit): There is no team system here; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list RU | ARMS RACE | FFA | 100 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RU | ARMS RACE | FFA | 100 come up?

The Rust Data Lab lists that include RU | ARMS RACE | FFA | 100 are: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RU | ARMS RACE | FFA | 100 place?

RU | ARMS RACE | FFA | 100 sits at #15,423 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on RU | ARMS RACE | FFA | 100 tell you?

At the moment RU | ARMS RACE | FFA | 100 has 0 of its 100 slots filled. Over seven days the mean player count is 0.

How to join

How can you connect to RU | ARMS RACE | FFA | 100?

In Rust, press F1 and enter client.connect 176.100.36.22:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^e,gmrust,cs167781,ts0

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts0
Group limit There is no team system here.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.