Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Modded · atomic number 5,304, its rank

Combat Local - Carbon Dev

Offline 176.115.149.159:28015 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 2
Rank · atomic number#5,304top 24%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75109:0010:0011:0020:0021:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC2d ago – – running 0
Tue 27 Oct, 15:13 UTC2d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

How is Combat Local - Carbon Dev configured, and what rules apply?

Nothing in the name of Combat Local - Carbon Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Combat Local - Carbon Dev?

There is no region on record for Combat Local - Carbon Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 176.115.149.159:28015.

What Rust version does Combat Local - Carbon Dev currently run?

On Windows, Combat Local - Carbon Dev is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Combat Local - Carbon Dev for staying online?

Combat Local - Carbon Dev is not online at the moment; the last sighting was 24 hours ago. For the last 4 full days, 38 of 96 hours were online, giving 40% uptime. It first appeared to Rust Data Lab on 24 October 2026.

Wipes and resets

What is the wiping pattern on Combat Local - Carbon Dev?

Too few wipes are on record for Combat Local - Carbon Dev to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 1 hours ago.

On Combat Local - Carbon Dev, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Tags, lists

Which meanings sit behind the tags on Combat Local - Carbon Dev?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Combat Local - Carbon Dev publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Combat Local - Carbon Dev appear in?

You will find Combat Local - Carbon Dev on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does Combat Local - Carbon Dev compare with other servers in the rankings?

The seven-day player-hours table has Combat Local - Carbon Dev at #5,304, in the top 24% of ranked servers.

How full is Combat Local - Carbon Dev right now?

Combat Local - Carbon Dev is offline at the moment; the last sighting was 24 hours ago. Averaged over the past week: 1 players, peaking at 2. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

How to join

What is the way to join Combat Local - Carbon Dev?

In Rust, press F1 and enter client.connect 176.115.149.159:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.