Element card · group Modded · atomic number 15,666, its rank
Server_217_DevBlog
Offline 176.119.169.195:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has Server_217_DevBlog set, and what settings are in force?
The name of Server_217_DevBlog carries no gather rate. Nothing is published about a group limit. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is disabled.
About the server
In what location does Server_217_DevBlog sit?
Nothing about a region is published by Server_217_DevBlog. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.119.169.195:28015 is the address it uses.
On what Rust version does Server_217_DevBlog operate?
On Windows, Server_217_DevBlog is running Rust network protocol 2183. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Server_217_DevBlog stay up, and how reliable is its uptime?
Server_217_DevBlog is not online at the moment; the last sighting was 35 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipes and resets
How often does a wipe happen on Server_217_DevBlog, and at what time?
Too few wipes are on record for Server_217_DevBlog to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 40 days 4 hours ago the current world was made.
Lists and tags
What should you understand from the tags Server_217_DevBlog carries?
These are the tags Server_217_DevBlog makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): Plugins or settings alter the game, so it lists under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?
These themed Rust Data Lab lists carry Server_217_DevBlog: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.
Player counts
Against other Rust servers, where does Server_217_DevBlog place?
Player hours over the last week put Server_217_DevBlog at #15,666, inside the top 71% of ranked servers.
How full is Server_217_DevBlog right now?
Server_217_DevBlog is offline at the moment; the last sighting was 35 days 4 hours ago.
How to join
How can you connect to Server_217_DevBlog?
In Rust, press F1 and enter client.connect 176.119.169.195:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.