Element card · group Modded · atomic number 15,404, its rank
Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What settings and rules apply on Server_217_DevBlog?
The name of Server_217_DevBlog carries no gather rate. The server publishes no limit on group size. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. VAC is off, Valve's anti-cheat.
About the server
Which location is Server_217_DevBlog based in?
There is no region on record for Server_217_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 176.119.169.227:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog is running Rust network protocol 2183. The protocol must match for you to join; Steam will update your game.
How reliably does Server_217_DevBlog stay online?
Server_217_DevBlog is not online at the moment; the last sighting was 43 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Server_217_DevBlog wipe, and how often?
Server_217_DevBlog's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 44 days 1 hours ago the current world was made.
Lists and tags
What should you understand from the tags Server_217_DevBlog carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): Plugins or settings alter the game, so it lists under Modded; h5e7466bf (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Server_217_DevBlog publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?
The Rust Data Lab lists that include Server_217_DevBlog are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player counts
Against other Rust servers, where does Server_217_DevBlog place?
Server_217_DevBlog sits at #15,404 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Server_217_DevBlog tell you?
The last recorded sighting of Server_217_DevBlog was 43 days 20 hours ago, and it is offline now.
Getting on
How can you connect to Server_217_DevBlog?
In Rust, press F1 and enter client.connect 176.119.169.227:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.