Element card · group Modded · atomic number 16,810, its rank
Server_217_DevBlog
Offline 176.119.171.41:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What settings and rules apply on Server_217_DevBlog?
Nothing in the name of Server_217_DevBlog gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is off: Valve's VAC.
About the server
What region hosts Server_217_DevBlog?
There is no region on record for Server_217_DevBlog. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 176.119.171.41:28015 is the address it uses.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog is running Rust network protocol 2183. The protocol must match for you to join; Steam will update your game.
Does Server_217_DevBlog stay up, and how reliable is its uptime?
Server_217_DevBlog is not online at the moment; the last sighting was 27 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does Server_217_DevBlog wipe, and how often?
The record holds too few of Server_217_DevBlog's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 17 hours ago.
Where it appears
How should you read the tags on Server_217_DevBlog?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; v2183 (Protocol): The server runs protocol 2183, so your game needs the same version; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): Because plugins or settings change the game, it is filed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Server_217_DevBlog publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?
You will find Server_217_DevBlog on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player counts
What position does Server_217_DevBlog hold among Rust servers?
Player hours over the last week put Server_217_DevBlog at #16,810, inside the top 70% of ranked servers.
How full is Server_217_DevBlog right now?
Server_217_DevBlog is offline at the moment; the last sighting was 27 days 15 hours ago.
Connection
What steps get you onto Server_217_DevBlog?
Open the console with F1 in Rust and type client.connect 176.119.171.41:28015. The Launch Rust button on this page does the same job through Steam.