Rust Data LabData lab · live
Live readings Servers11,615 Players32,207 Populated2,774 Fresh wipes · 3h66 Sampled every 5 min

Element card · group Modded · atomic number 14,439, its rank

GOD Over Djinn

Offline 176.130.225.67:28015 checked 32d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#14,439top 61%
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on GOD Over Djinn?

The map on GOD Over Djinn is procedural at size 5,500 with seed 13318201, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has GOD Over Djinn set, and what settings are in force?

Nothing in the name of GOD Over Djinn gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is GOD Over Djinn based in?

No region is published by GOD Over Djinn. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 176.130.225.67:28015 is the address it uses.

On what Rust version does GOD Over Djinn operate?

On Linux, GOD Over Djinn is running Rust network protocol 2633 and build 163493. The protocol must match for you to join; Steam will update your game.

How dependable is GOD Over Djinn for staying online?

GOD Over Djinn is not online at the moment; the last sighting was 32 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on GOD Over Djinn?

GOD Over Djinn's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 50 days 5 hours ago.

Where it appears

How should you read the tags on GOD Over Djinn?

These are the tags GOD Over Djinn makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163493 (Build): The game build is 163493; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does GOD Over Djinn appear in?

You will find GOD Over Djinn on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does GOD Over Djinn hold among Rust servers?

GOD Over Djinn sits at #14,439 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is GOD Over Djinn right now?

The last recorded sighting of GOD Over Djinn was 32 days 6 hours ago, and it is offline now.

Connection

What steps get you onto GOD Over Djinn?

You can connect by pressing F1 in Rust and entering client.connect 176.130.225.67:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163493,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163493
Build The game build is 163493.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.