Rust Data LabData lab · live
Live readings Servers11,668 Players34,317 Populated2,844 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Modded · atomic number 16,908, its rank

VerySecretRustProject

Offline 176.194.232.243:28005 checked 29d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,908top 71%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 07:04 UTC29d ago 0 – running 0
Tue 29 Sep, 00:55 UTC30d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on VerySecretRustProject?

The map on VerySecretRustProject is procedural, made by the game.

How is VerySecretRustProject configured, and what rules apply?

Nothing in the name of VerySecretRustProject gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts VerySecretRustProject?

Nothing about a region is published by VerySecretRustProject. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.194.232.243:28005 is the address it uses.

What Rust version does VerySecretRustProject currently run?

Rust network protocol 2634 and build 166054 on Windows is what VerySecretRustProject uses. The protocol must match for you to join; Steam will update your game.

How reliably does VerySecretRustProject stay online?

Currently offline, VerySecretRustProject was last seen 29 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 29 September 2026.

Wipe schedule

What is the wiping pattern on VerySecretRustProject?

VerySecretRustProject's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 29 days 20 hours ago.

What does a typical wipe day on VerySecretRustProject involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

Which meanings sit behind the tags on VerySecretRustProject?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166054 (Build): Build number: 166054; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; modded (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list VerySecretRustProject publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does VerySecretRustProject come up?

The Rust Data Lab lists that include VerySecretRustProject are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does VerySecretRustProject compare with other servers in the rankings?

The seven-day player-hours table has VerySecretRustProject at #16,908, in the top 71% of ranked servers.

How many players does VerySecretRustProject have at the moment?

The last recorded sighting of VerySecretRustProject was 29 days 20 hours ago, and it is offline now.

Getting on

What is the way to join VerySecretRustProject?

Open the console with F1 in Rust and type client.connect 176.194.232.243:28005. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166054,ts8,^o^z,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166054
Build Build number: 166054.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.