Element card · group Modded · atomic number 14,219, its rank
Development Server
Offline 176.2.21.201:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Development Server?
The map on Development Server is procedural, made by the game.
What settings and rules apply on Development Server?
The name of Development Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does Development Server sit?
Nothing about a region is published by Development Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 176.2.21.201:28015 is the address it uses.
Which Rust version is Development Server on?
On Windows, Development Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Development Server stay online?
Currently offline, Development Server was last seen 35 hours ago. 0 of 24 hours were up in the last 1 full day, which works out at 0%. The first sighting by Rust Data Lab was on 26 October 2026.
Wipe days
When does Development Server wipe, and how often?
Too few wipes are on record for Development Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 9 days 7 hours ago the current world was made.
Tags, lists
What should you understand from the tags Development Server carries?
These are the tags Development Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Development Server come up?
The Rust Data Lab lists that include Development Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Development Server hold among Rust servers?
The seven-day player-hours table has Development Server at #14,219, in the top 64% of ranked servers.
How full is Development Server right now?
Development Server is offline at the moment; the last sighting was 35 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.
How to join
What steps get you onto Development Server?
Open the console with F1 in Rust and type client.connect 176.2.21.201:28015. The Launch Rust button on this page does the same job through Steam.