Rust Data LabData lab · live
Live readings Servers11,762 Players65,727 Populated3,483 Fresh wipes · 3h193 Sampled every 5 min

Element card · group Community · atomic number 3,170, its rank

Siberia Classical+

Online 176.215.170.239:28015 checked 6m ago

monthly wipes oxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 6
Rank · atomic number#3,170top 14%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246813:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 21 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:12 UTC FW27d ago 5 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 380
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 380/ 450
  2. 2 Ru Rusty Moose |E… 235
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average 235/ 250
  3. 3 Fa [EU East] Face… 83
    [EU East] Facepunch 4 EU · groups of 8+ · monthly · 170 on average 83/ 350
  4. 4 Fa [EU] Facepunch… 110
    [EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average 110/ 400
  5. 5 Ru Rustopia.gg - … 38
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 129 on average 38/ 200
  6. 6 Ru Rustafied.com … 75
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 127 on average 75/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Siberia Classical+?

The map on Siberia Classical+ is procedural at size 4,500 with seed 165656926, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Siberia Classical+ set, and what settings are in force?

Nothing in the name of Siberia Classical+ gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Siberia Classical+ sit?

No region is published by Siberia Classical+. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 176.215.170.239:28015.

On what Rust version does Siberia Classical+ operate?

Rust network protocol 2635 and build 168909 on Linux is what Siberia Classical+ uses. The protocol must match for you to join; Steam will update your game.

How dependable is Siberia Classical+ for staying online?

Right now, Siberia Classical+ is reachable. The uptime it reports suggests it restarted roughly 9 hours ago. For the last 7 full days, 129 of 168 hours were online, giving 77% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Siberia Classical+ known for smooth running?

The last 48 hours show an average of 132 server fps and a minimum of 110. The maximum entity count was 123,436, covering buildings, deployables and all else in the world. Up to 4,043 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Siberia Classical+, and at what time?

Once a month is all Siberia Classical+ wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 27 days 16 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on Siberia Classical+ involve?

Averaged across its recent wipes, the busiest point drew 5 players. Peak numbers on the latest wipe came 21 hours in.

Tags, lists

What should you understand from the tags Siberia Classical+ carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins: that is the tag list Siberia Classical+ publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Siberia Classical+ come up?

The Rust Data Lab lists that include Siberia Classical+ are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How does Siberia Classical+ compare with other servers in the rankings?

Siberia Classical+ sits at #3,170 for seven-day player hours, placing it in the top 14% of ranked servers.

What does the current player count on Siberia Classical+ tell you?

At the moment Siberia Classical+ has 1 of its 50 slots filled. Averaged over the past week: 1 players, peaking at 6. Peak time in the past 48 hours: 17:00 UTC, when the average was 6 players.

How to join

What steps get you onto Siberia Classical+?

You can connect by pressing F1 in Rust and entering client.connect 176.215.170.239:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.