Rust Data LabData lab · live
Live readings Servers11,898 Players102,237 Populated3,978 Fresh wipes · 3h333 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

NOVARA PRIVATE VALIDATION

Offline 176.224.105.75:28115 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:21 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on NOVARA PRIVATE VALIDATION?

A procedural map runs on NOVARA PRIVATE VALIDATION, generated by the game.

What settings and rules apply on NOVARA PRIVATE VALIDATION?

Nothing in the name of NOVARA PRIVATE VALIDATION gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts NOVARA PRIVATE VALIDATION?

No region is published by NOVARA PRIVATE VALIDATION. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 176.224.105.75:28115.

What Rust version does NOVARA PRIVATE VALIDATION currently run?

Rust network protocol 2635 and build 168909 on Windows is what NOVARA PRIVATE VALIDATION uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does NOVARA PRIVATE VALIDATION stay up, and how reliable is its uptime?

NOVARA PRIVATE VALIDATION is not online at the moment; the last sighting was 5 days 5 hours ago. It was online for 13 of 120 hours in the last 5 full days, which is 11% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on NOVARA PRIVATE VALIDATION, and at what time?

The record holds too few of NOVARA PRIVATE VALIDATION's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 17 hours ago.

On NOVARA PRIVATE VALIDATION, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on NOVARA PRIVATE VALIDATION?

The game's server browser reads the tags NOVARA PRIVATE VALIDATION publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does NOVARA PRIVATE VALIDATION come up?

These themed Rust Data Lab lists carry NOVARA PRIVATE VALIDATION: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does NOVARA PRIVATE VALIDATION place?

Player hours over the last week put NOVARA PRIVATE VALIDATION at #15,310, inside the top 69% of ranked servers.

What does the current player count on NOVARA PRIVATE VALIDATION tell you?

NOVARA PRIVATE VALIDATION is offline at the moment; the last sighting was 5 days 5 hours ago. Over seven days the mean player count is 0.

Getting on

How can you connect to NOVARA PRIVATE VALIDATION?

Open the console with F1 in Rust and type client.connect 176.224.105.75:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.