Rust Data LabData lab · live
Live readings Servers11,869 Players97,045 Populated3,902 Fresh wipes · 3h396 Sampled every 5 min

Element card · group Modded · atomic number 4,341, its rank

NOVARA | PLAYTEST

Online 176.224.105.75:7007 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#4,341top 19%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:24 UTC6d ago 2 – running 0
Thu 1 Oct, 21:31 UTC FW27d ago 1 halved by day 3 21.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru 404 RUST 2Х|ДЛ… 92
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  6. 6 Ru RustSpain.com … 345
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Quick answers

from the figures on this page

Map and rules

What map is in play on NOVARA | PLAYTEST?

The map on NOVARA | PLAYTEST is procedural at size 3,000 with seed 493978749, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has NOVARA | PLAYTEST set, and what settings are in force?

Nothing in the name of NOVARA | PLAYTEST gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is NOVARA | PLAYTEST based in?

There is no region on record for NOVARA | PLAYTEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 176.224.105.75:7007.

Which Rust version is NOVARA | PLAYTEST on?

Rust network protocol 2635 and build 168909 on Windows is what NOVARA | PLAYTEST uses. The protocol must match for you to join; Steam will update your game.

How dependable is NOVARA | PLAYTEST for staying online?

At the moment, NOVARA | PLAYTEST is online. According to the uptime it reports, the last restart was about 12 hours ago. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

How well does NOVARA | PLAYTEST perform?

In the last 48 hours, it averaged 157 server fps, with a low of 92. The entity count reached 48,901, including buildings, deployables and all other world items. Memory use peaked at 2,496 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on NOVARA | PLAYTEST?

NOVARA | PLAYTEST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 17 hours ago the current world was made.

On NOVARA | PLAYTEST, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 47 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Lists and tags

How should you read the tags on NOVARA | PLAYTEST?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list NOVARA | PLAYTEST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does NOVARA | PLAYTEST appear in?

The Rust Data Lab lists that include NOVARA | PLAYTEST are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does NOVARA | PLAYTEST place?

NOVARA | PLAYTEST sits at #4,341 for seven-day player hours, placing it in the top 19% of ranked servers.

What does the current player count on NOVARA | PLAYTEST tell you?

Of 10 slots, 0 are taken on NOVARA | PLAYTEST right now. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 01:00 UTC, at 2 players.

Getting on

What steps get you onto NOVARA | PLAYTEST?

You can connect by pressing F1 in Rust and entering client.connect 176.224.105.75:7007, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/KdxeGGH5fN.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.