Rust Data LabData lab · live
Live readings Servers11,646 Players40,469 Populated2,963 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Modded · atomic number 14,545, its rank

TEST SERVER STAGING

Offline 176.241.26.3:28015 checked 30d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#14,545top 61%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep30 Sep2 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Ми МИНИ-КАРТА 2Х … 122
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 122/ 100
  3. 3 Re RETRO RUST #1 … 42
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 42/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 21
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 21/ 700
  5. 5 Ru RustSpain.com … 8
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 8/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 3/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on TEST SERVER STAGING?

Generated by the game, the map on TEST SERVER STAGING is procedural.

How is TEST SERVER STAGING configured, and what rules apply?

Nothing in the name of TEST SERVER STAGING gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.

Server details

Which location is TEST SERVER STAGING based in?

There is no region on record for TEST SERVER STAGING. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 176.241.26.3:28015.

Which Rust version is TEST SERVER STAGING on?

On Windows, TEST SERVER STAGING is running Rust network protocol 2634 and build 165964. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TEST SERVER STAGING for staying online?

Right now TEST SERVER STAGING is offline, with its last appearance 30 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on TEST SERVER STAGING, and at what time?

Too few wipes are on record for TEST SERVER STAGING to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 7 hours ago.

Where it appears

What should you understand from the tags TEST SERVER STAGING carries?

The game's server browser reads the tags TEST SERVER STAGING publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs165964 (Build): The game build is 165964; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEST SERVER STAGING come up?

The Rust Data Lab lists that include TEST SERVER STAGING are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does TEST SERVER STAGING compare with other servers in the rankings?

Player hours over the last week put TEST SERVER STAGING at #14,545, inside the top 61% of ranked servers.

How full is TEST SERVER STAGING right now?

TEST SERVER STAGING is offline at the moment; the last sighting was 30 days 11 hours ago.

Connection

What steps get you onto TEST SERVER STAGING?

Open the console with F1 in Rust and type client.connect 176.241.26.3:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs165964,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs165964
Build The game build is 165964.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.