Rust Data LabData lab · live
Live readings Servers11,618 Players39,491 Populated2,997 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 15,416, its rank

myserver

Offline 176.51.68.73:28015 checked 42d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,416no region published
Last wipe169d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on myserver?

A procedural map runs on myserver, generated by the game.

How is myserver configured, and what rules apply?

Nothing in the name of myserver gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does myserver sit?

There is no region on record for myserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 176.51.68.73:28015.

What Rust version does myserver currently run?

Rust network protocol 2625 and build 151083 on Windows is what myserver uses. The protocol must match for you to join; Steam will update your game.

Does myserver stay up, and how reliable is its uptime?

Right now myserver is offline, with its last appearance 42 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on myserver, and at what time?

The record holds too few of myserver's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 169 days 19 hours ago.

Tags, lists

What should you understand from the tags myserver carries?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2625 (Protocol): To join, your game must match protocol 2625; cs151083 (Build): Build number: 151083; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list myserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does myserver appear in?

These themed Rust Data Lab lists carry myserver: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does myserver place?

Player hours over the last week put myserver at #15,416, inside the top – of ranked servers.

How many players does myserver have at the moment?

No live signal from myserver right now, which was last seen 42 days 17 hours ago.

Getting on

What steps get you onto myserver?

Open the console with F1 in Rust and type client.connect 176.51.68.73:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2625,gmrust,cs151083,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit 8 per team, the default the game ships with.
v2625
Protocol To join, your game must match protocol 2625.
cs151083
Build Build number: 151083.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.