Rust Data LabData lab · live
Live readings Servers11,830 Players74,645 Populated3,703 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Modded · atomic number 6,555, its rank

RustForEveryoneNoBPwipes

Online 176.57.174.158:28315 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,555top 29%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:45 UTC24d ago 0 – running 0
Fri 2 Oct, 07:17 UTC27d ago 0 – 3.1 days 0
Sat 26 Sep, 17:53 UTC32d ago 0 – 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on RustForEveryoneNoBPwipes?

A procedural map of size 4,250 with seed 1602201810 runs on RustForEveryoneNoBPwipes, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RustForEveryoneNoBPwipes set, and what settings are in force?

No gather rate appears in the name of RustForEveryoneNoBPwipes. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is RustForEveryoneNoBPwipes based in?

Nothing about a region is published by RustForEveryoneNoBPwipes. Rust Data Lab shows a server's stated location, not a verified position of the machine. 176.57.174.158:28315 is the address it uses.

Which Rust version is RustForEveryoneNoBPwipes on?

On Windows, RustForEveryoneNoBPwipes is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustForEveryoneNoBPwipes stay online?

RustForEveryoneNoBPwipes is live as of now. According to the uptime it reports, the last restart was about 3 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is RustForEveryoneNoBPwipes known for smooth running?

Server fps averaged 51 over the last 48 hours, with 21 as the lowest. Buildings, deployables and everything else in the world added up to as many as 111,071 entities. Up to 3,625 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on RustForEveryoneNoBPwipes, and at what time?

There is no next wipe to predict for RustForEveryoneNoBPwipes, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 4 hours ago.

What does a typical wipe day on RustForEveryoneNoBPwipes involve?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on RustForEveryoneNoBPwipes?

The game's server browser reads the tags RustForEveryoneNoBPwipes publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustForEveryoneNoBPwipes appear in?

You will find RustForEveryoneNoBPwipes on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does RustForEveryoneNoBPwipes hold among Rust servers?

Player hours over the last week put RustForEveryoneNoBPwipes at #6,555, inside the top 29% of ranked servers.

What does the current player count on RustForEveryoneNoBPwipes tell you?

RustForEveryoneNoBPwipes currently shows 0 players across 500 slots. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.

Getting on

What is the way to join RustForEveryoneNoBPwipes?

In Rust, press F1 and enter client.connect 176.57.174.158:28315. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.