Rust Data LabData lab · live
Live readings Servers11,709 Players55,398 Populated3,239 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Modded · atomic number 15,338, its rank

Server_217_DevBlog

Offline 176.59.139.227:28015 checked 2d ago

modded
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 140
    ShockRust | Blue | NoLimit no group limit · 149 on average 140/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 135
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135/ 100
  3. 3 Re RETRO RUST #1 … 188
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 188/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 81
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 81/ 700
  5. 5 Ru RustSpain.com … 8
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 8/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 16
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 16/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Server_217_DevBlog?

A procedural map runs on Server_217_DevBlog, generated by the game.

What rules has Server_217_DevBlog set, and what settings are in force?

No gather rate appears in the name of Server_217_DevBlog. No group limit is published. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is off: Valve's VAC.

Server details

What region hosts Server_217_DevBlog?

No region is published by Server_217_DevBlog. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 176.59.139.227:28015.

On what Rust version does Server_217_DevBlog operate?

On Windows, Server_217_DevBlog is running Rust network protocol 2183. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Server_217_DevBlog stay online?

Right now Server_217_DevBlog is offline, with its last appearance 2 days ago. For the last 2 full days, 3 of 48 hours were online, giving 6% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Server_217_DevBlog, and at what time?

Server_217_DevBlog's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 3 hours ago.

Lists and tags

How should you read the tags on Server_217_DevBlog?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2183 (Protocol): The server runs protocol 2183, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Server_217_DevBlog publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Server_217_DevBlog come up?

The Rust Data Lab lists that include Server_217_DevBlog are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Last wipe: In the last week.

Player numbers

What position does Server_217_DevBlog hold among Rust servers?

The seven-day player-hours table has Server_217_DevBlog at #15,338, in the top 69% of ranked servers.

How many players does Server_217_DevBlog have at the moment?

No live signal from Server_217_DevBlog right now, which was last seen 2 days ago. The past week gives an average of 0 players.

Getting on

What steps get you onto Server_217_DevBlog?

Open the console with F1 in Rust and type client.connect 176.59.139.227:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
v2183
Protocol The server runs protocol 2183, so your game needs the same version.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it lists under Modded.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it is not standard Rust.
stok
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.