Rust Data LabData lab · live
Live readings Servers11,686 Players49,072 Populated3,020 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Modded · atomic number 13,639, its rank

Rust Oxide Dev - Local

Offline 176.60.23.132:28115 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#13,639top 62%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 34
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  4. 4 Ru 404 RUST 2Х|ДЛ… 4
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Quick answers

from the figures on this page

Server setup

What map is in play on Rust Oxide Dev - Local?

Generated by the game, the map on Rust Oxide Dev - Local is procedural.

What rules has Rust Oxide Dev - Local set, and what settings are in force?

Nothing in the name of Rust Oxide Dev - Local gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Rust Oxide Dev - Local sit?

Nothing about a region is published by Rust Oxide Dev - Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.60.23.132:28115 is the address it uses.

What Rust version does Rust Oxide Dev - Local currently run?

On Windows, Rust Oxide Dev - Local is running Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Rust Oxide Dev - Local stay online?

Right now Rust Oxide Dev - Local is offline, with its last appearance 20 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Rust Oxide Dev - Local wipe, and how often?

Too few wipes are on record for Rust Oxide Dev - Local to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 13 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Rust Oxide Dev - Local?

These are the tags Rust Oxide Dev - Local makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): It runs build 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Oxide Dev - Local come up?

The Rust Data Lab lists that include Rust Oxide Dev - Local are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Rust Oxide Dev - Local compare with other servers in the rankings?

The seven-day player-hours table has Rust Oxide Dev - Local at #13,639, in the top 62% of ranked servers.

What does the current player count on Rust Oxide Dev - Local tell you?

No live signal from Rust Oxide Dev - Local right now, which was last seen 20 days 19 hours ago.

How to join

How can you connect to Rust Oxide Dev - Local?

You can connect by pressing F1 in Rust and entering client.connect 176.60.23.132:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build It runs build 167231.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.