Rust Data LabData lab · live
Live readings Servers11,855 Players81,723 Populated3,800 Fresh wipes · 3h365 Sampled every 5 min

Element card · group Modded · atomic number 14,602, its rank

Rust Oxide Dev - Local

Offline 176.60.46.132:28115 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#14,602top 65%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 172
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  4. 4 Ru 404 RUST 2Х|ДЛ… 85
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 85/ 700
  5. 5 Ru RustSpain.com … 176
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  6. 6 Ru 404 RUST 2Х|ДЛ… 237
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Quick answers

from the figures on this page

Server setup

What map is in play on Rust Oxide Dev - Local?

Generated by the game, the map on Rust Oxide Dev - Local is procedural.

How is Rust Oxide Dev - Local configured, and what rules apply?

The name of Rust Oxide Dev - Local carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Rust Oxide Dev - Local sit?

No region is published by Rust Oxide Dev - Local. Rust Data Lab shows a server's stated location, not a verified position of the machine. 176.60.46.132:28115 is the address it uses.

What Rust version does Rust Oxide Dev - Local currently run?

On Windows, Rust Oxide Dev - Local is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust Oxide Dev - Local stay up, and how reliable is its uptime?

Currently offline, Rust Oxide Dev - Local was last seen 24 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 3 October 2026.

Wipes and resets

How often does a wipe happen on Rust Oxide Dev - Local, and at what time?

Rust Oxide Dev - Local's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 25 days 19 hours ago the current world was made.

Where it appears

How should you read the tags on Rust Oxide Dev - Local?

These are the tags Rust Oxide Dev - Local makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Oxide Dev - Local come up?

These themed Rust Data Lab lists carry Rust Oxide Dev - Local: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Rust Oxide Dev - Local hold among Rust servers?

Rust Oxide Dev - Local sits at #14,602 for seven-day player hours, placing it in the top 65% of ranked servers.

How many players does Rust Oxide Dev - Local have at the moment?

The last recorded sighting of Rust Oxide Dev - Local was 24 days 20 hours ago, and it is offline now.

Connection

How can you connect to Rust Oxide Dev - Local?

Open the console with F1 in Rust and type client.connect 176.60.46.132:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.