Rust Data LabData lab · live
Live readings Servers11,697 Players60,803 Populated3,467 Fresh wipes · 3h113 Sampled every 5 min

Element card · group Modded · atomic number 15,980, its rank

Rust Oxide Dev - Local

Offline 176.60.46.44:28115 checked 22d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,980top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 166
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  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 182
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 182/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 137
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 137/ 700
  5. 5 Ru RustSpain.com … 15
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 15/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 53
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 53/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Oxide Dev - Local?

The map on Rust Oxide Dev - Local is procedural, made by the game.

What settings and rules apply on Rust Oxide Dev - Local?

No gather rate appears in the name of Rust Oxide Dev - Local. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Rust Oxide Dev - Local?

There is no region on record for Rust Oxide Dev - Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 176.60.46.44:28115.

What Rust version does Rust Oxide Dev - Local currently run?

On Windows, Rust Oxide Dev - Local is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Rust Oxide Dev - Local for staying online?

Currently offline, Rust Oxide Dev - Local was last seen 22 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 5 October 2026.

Wipe schedule

What is the wiping pattern on Rust Oxide Dev - Local?

Rust Oxide Dev - Local's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 15 hours ago.

Lists and tags

Which meanings sit behind the tags on Rust Oxide Dev - Local?

These are the tags Rust Oxide Dev - Local makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Oxide Dev - Local appear in?

The Rust Data Lab lists that include Rust Oxide Dev - Local are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Rust Oxide Dev - Local hold among Rust servers?

The seven-day player-hours table has Rust Oxide Dev - Local at #15,980, in the top 71% of ranked servers.

How full is Rust Oxide Dev - Local right now?

No live signal from Rust Oxide Dev - Local right now, which was last seen 22 days ago.

Getting on

How can you connect to Rust Oxide Dev - Local?

In Rust, press F1 and enter client.connect 176.60.46.44:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.