Element card · group Modded · atomic number 10,180, its rank
Rust Oxide Dev - Local
Offline 176.60.52.61:28115 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
What rules has Rust Oxide Dev - Local set, and what settings are in force?
Nothing in the name of Rust Oxide Dev - Local gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts Rust Oxide Dev - Local?
Nothing about a region is published by Rust Oxide Dev - Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 176.60.52.61:28115.
On what Rust version does Rust Oxide Dev - Local operate?
On Windows, Rust Oxide Dev - Local is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Rust Oxide Dev - Local stay online?
Right now Rust Oxide Dev - Local is offline, with its last appearance 6 days 10 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipes and resets
How often does a wipe happen on Rust Oxide Dev - Local, and at what time?
Too few wipes are on record for Rust Oxide Dev - Local to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 8 hours ago.
Where it appears
What should you understand from the tags Rust Oxide Dev - Local carries?
gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Oxide Dev - Local publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Oxide Dev - Local come up?
The Rust Data Lab lists that include Rust Oxide Dev - Local are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Rust Oxide Dev - Local place?
The seven-day player-hours table has Rust Oxide Dev - Local at #10,180, in the top 46% of ranked servers.
How full is Rust Oxide Dev - Local right now?
No live signal from Rust Oxide Dev - Local right now, which was last seen 6 days 10 hours ago. Averaged over the past week: 0 players, peaking at 1.
Getting on
What steps get you onto Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and entering client.connect 176.60.52.61:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.