Element card · group Modded · atomic number 15,349, its rank
RPV automatic local test
Offline 176.60.52.61:56579 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
What rules has RPV automatic local test set, and what settings are in force?
No gather rate appears in the name of RPV automatic local test. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does RPV automatic local test sit?
There is no region on record for RPV automatic local test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 176.60.52.61:56579.
What Rust version does RPV automatic local test currently run?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does RPV automatic local test stay up, and how reliable is its uptime?
Currently offline, RPV automatic local test was last seen 6 days 8 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does RPV automatic local test wipe, and how often?
Too few wipes are on record for RPV automatic local test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 8 hours ago the current world was made.
Where it appears
What should you understand from the tags RPV automatic local test carries?
The game's server browser reads the tags RPV automatic local test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RPV automatic local test appear in?
These themed Rust Data Lab lists carry RPV automatic local test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does RPV automatic local test place?
The seven-day player-hours table has RPV automatic local test at #15,349, in the top 69% of ranked servers.
How many players does RPV automatic local test have at the moment?
The last recorded sighting of RPV automatic local test was 6 days 8 hours ago, and it is offline now. Over seven days the mean player count is 0.
Getting on
What is the way to join RPV automatic local test?
You can connect by pressing F1 in Rust and entering client.connect 176.60.52.61:56579, or by pressing Launch Rust here, which starts the game through Steam and joins for you.