Element card · group Modded · atomic number 15,323, its rank
RPV automatic local test
Offline 176.60.52.61:61256 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on RPV automatic local test?
The map on RPV automatic local test is procedural, made by the game.
What settings and rules apply on RPV automatic local test?
Nothing in the name of RPV automatic local test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts RPV automatic local test?
Nothing about a region is published by RPV automatic local test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 176.60.52.61:61256.
Which Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RPV automatic local test for staying online?
Currently offline, RPV automatic local test was last seen 6 days 21 hours ago. For the last 6 full days, 0 of 144 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 22 October 2026.
Wipe schedule
When does RPV automatic local test wipe, and how often?
RPV automatic local test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 21 hours ago the current world was made.
Tags, lists
How should you read the tags on RPV automatic local test?
These are the tags RPV automatic local test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RPV automatic local test appear in?
The Rust Data Lab lists that include RPV automatic local test are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What position does RPV automatic local test hold among Rust servers?
Player hours over the last week put RPV automatic local test at #15,323, inside the top 69% of ranked servers.
What does the current player count on RPV automatic local test tell you?
No live signal from RPV automatic local test right now, which was last seen 6 days 21 hours ago. Over seven days the mean player count is 0.
Getting on
What steps get you onto RPV automatic local test?
You can connect by pressing F1 in Rust and entering client.connect 176.60.52.61:61256, or by pressing Launch Rust here, which starts the game through Steam and joins for you.