Element card · group Modded · atomic number 15,398, its rank
Rust Oxide Dev - Local
Offline 176.60.53.169:28115 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Rust Oxide Dev - Local?
The map on Rust Oxide Dev - Local is procedural, made by the game.
How is Rust Oxide Dev - Local configured, and what rules apply?
No gather rate appears in the name of Rust Oxide Dev - Local. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Rust Oxide Dev - Local sit?
Nothing about a region is published by Rust Oxide Dev - Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.60.53.169:28115 is the address it uses.
On what Rust version does Rust Oxide Dev - Local operate?
Rust network protocol 2634 and build 167584 on Windows is what Rust Oxide Dev - Local uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Rust Oxide Dev - Local for staying online?
Currently offline, Rust Oxide Dev - Local was last seen 16 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 12 October 2026.
Wipe days
How often does a wipe happen on Rust Oxide Dev - Local, and at what time?
The record holds too few of Rust Oxide Dev - Local's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 2 hours ago.
Lists and tags
How should you read the tags on Rust Oxide Dev - Local?
These are the tags Rust Oxide Dev - Local makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Rust Oxide Dev - Local appear in?
You will find Rust Oxide Dev - Local on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Rust Oxide Dev - Local hold among Rust servers?
The seven-day player-hours table has Rust Oxide Dev - Local at #15,398, in the top 71% of ranked servers.
What does the current player count on Rust Oxide Dev - Local tell you?
The last recorded sighting of Rust Oxide Dev - Local was 16 days 7 hours ago, and it is offline now.
Connection
What is the way to join Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and entering client.connect 176.60.53.169:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.