Rust Data LabData lab · live
Live readings Servers11,626 Players31,131 Populated2,740 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 13,235, its rank

Rust Oxide Dev - Local

Offline 176.60.53.244:28115 checked 15d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#13,235top 61%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 0
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  4. 4 Ru 404 RUST 2Х|ДЛ… 16
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  6. 6 Ru 404 RUST 2Х|ДЛ… 4
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Quick answers

from the figures on this page

Server setup

What map is in play on Rust Oxide Dev - Local?

A procedural map runs on Rust Oxide Dev - Local, generated by the game.

How is Rust Oxide Dev - Local configured, and what rules apply?

Nothing in the name of Rust Oxide Dev - Local gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Rust Oxide Dev - Local?

No region is published by Rust Oxide Dev - Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.60.53.244:28115 is the address it uses.

Which Rust version is Rust Oxide Dev - Local on?

On Windows, Rust Oxide Dev - Local is running Rust network protocol 2634 and build 167584. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust Oxide Dev - Local stay online?

Currently offline, Rust Oxide Dev - Local was last seen 15 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 October 2026.

Wipe days

What is the wiping pattern on Rust Oxide Dev - Local?

Too few wipes are on record for Rust Oxide Dev - Local to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 16 hours ago.

Where it appears

Which meanings sit behind the tags on Rust Oxide Dev - Local?

The game's server browser reads the tags Rust Oxide Dev - Local publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Oxide Dev - Local appear in?

You will find Rust Oxide Dev - Local on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Rust Oxide Dev - Local place?

Rust Oxide Dev - Local sits at #13,235 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is Rust Oxide Dev - Local right now?

No live signal from Rust Oxide Dev - Local right now, which was last seen 15 days 21 hours ago.

Connection

How can you connect to Rust Oxide Dev - Local?

Open the console with F1 in Rust and type client.connect 176.60.53.244:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.