Element card · group Modded · atomic number 15,350, its rank
Test
Offline 177.1.194.3:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Test?
A procedural map runs on Test, generated by the game.
How is Test configured, and what rules apply?
The name of Test carries no gather rate. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Test sit?
The region code of Test is fra, and no region is published. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 177.1.194.3:28015 is the address it uses.
What Rust version does Test currently run?
Rust network protocol 2556 and build 104046 on Windows is what Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test for staying online?
Right now Test is offline, with its last appearance 8 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipes and resets
How often does a wipe happen on Test, and at what time?
Too few wipes are on record for Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 59 days 17 hours ago.
Lists and tags
How should you read the tags on Test?
These are the tags Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; v2556 (Protocol): The server runs protocol 2556, so your game needs the same version; cs104046 (Build): It runs build 104046; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rfra (Region code): Region code: fra; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
You will find Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player numbers
How does Test compare with other servers in the rankings?
The seven-day player-hours table has Test at #15,350, in the top 70% of ranked servers.
How full is Test right now?
The last recorded sighting of Test was 8 days 14 hours ago, and it is offline now.
Connection
How can you connect to Test?
Open the console with F1 in Rust and type client.connect 177.1.194.3:28015. The Launch Rust button on this page does the same job through Steam.