Rust Data LabData lab · live
Live readings Servers11,726 Players64,279 Populated3,337 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Vanilla · atomic number 5,455, its rank

Toddy Dev Server

Online 177.145.33.186:28015 checked 11m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,455top 24%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5201:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctSun 25 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:49 UTC2d ago 3 – running 0
Sun 25 Oct, 19:00 UTC4d ago 3 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What settings and rules apply on Toddy Dev Server?

Nothing in the name of Toddy Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Toddy Dev Server sit?

There is no region on record for Toddy Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 177.145.33.186:28015.

On what Rust version does Toddy Dev Server operate?

Rust network protocol 2635 and build 168909 on Linux is what Toddy Dev Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Toddy Dev Server stay up, and how reliable is its uptime?

Right now, Toddy Dev Server is reachable. For the last 4 full days, 71 of 96 hours were online, giving 74% uptime. It first appeared to Rust Data Lab on 25 October 2026.

Wipe schedule

When does Toddy Dev Server wipe, and how often?

Too few wipes are on record for Toddy Dev Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 23 hours ago.

What does a typical wipe day on Toddy Dev Server involve?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 4 hours in.

Where it appears

How should you read the tags on Toddy Dev Server?

The game's server browser reads the tags Toddy Dev Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Toddy Dev Server appear in?

The Rust Data Lab lists that include Toddy Dev Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

How does Toddy Dev Server compare with other servers in the rankings?

Toddy Dev Server sits at #5,455 for seven-day player hours, placing it in the top 24% of ranked servers.

How full is Toddy Dev Server right now?

Toddy Dev Server currently shows 0 players across 40 slots. A seven-day sample gives 0 players on average and 3 at the top. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.

Getting on

What is the way to join Toddy Dev Server?

Open the console with F1 in Rust and type client.connect 177.145.33.186:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.