Element card · group Modded · atomic number 15,781, its rank
storytest
Offline 177.184.148.237:28045 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What settings and rules apply on storytest?
No gather rate appears in the name of storytest. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts storytest?
There is no region on record for storytest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 177.184.148.237:28045.
What Rust version does storytest currently run?
On Windows, storytest is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does storytest stay online?
Currently offline, storytest was last seen 17 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on storytest, and at what time?
storytest's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 12 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on storytest?
The game's server browser reads the tags storytest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): 4 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does storytest come up?
You will find storytest on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does storytest hold among Rust servers?
Player hours over the last week put storytest at #15,781, inside the top 71% of ranked servers.
How many players does storytest have at the moment?
storytest is offline at the moment; the last sighting was 17 days 17 hours ago.
Connection
What is the way to join storytest?
In Rust, press F1 and enter client.connect 177.184.148.237:28045. Or click Launch Rust here to open Rust via Steam and connect automatically.