Element card · group Modded · atomic number 12,973, its rank
IKS[211 Devblog]
Offline 177.3.220.53:27015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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ShockRust | Blue | NoLimit 104/ 500
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2
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122
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122/ 100
- 3 Re RETRO RUST #1 … 153
- 4 Ru 404 RUST 2Х|ДЛ… 45
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5
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6
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18
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18/ 1,000
Quick answers
from the figures on this pageMap and rules
What settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] carries no gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is off: Valve's VAC.
Server details
What region hosts IKS[211 Devblog]?
There is no region on record for IKS[211 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 177.3.220.53:27015 is the address it uses.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is not online at the moment; the last sighting was 12 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does IKS[211 Devblog] wipe, and how often?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 10 hours ago the current world was made.
Tags, lists
How should you read the tags on IKS[211 Devblog]?
The game's server browser reads the tags IKS[211 Devblog] publishes, which are mp10 (Max players): Player slots: 10; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; hb68d7370 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
The Rust Data Lab lists that include IKS[211 Devblog] are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player counts
How does IKS[211 Devblog] compare with other servers in the rankings?
IKS[211 Devblog] sits at #12,973 for seven-day player hours, placing it in the top 60% of ranked servers.
What does the current player count on IKS[211 Devblog] tell you?
IKS[211 Devblog] is offline at the moment; the last sighting was 12 days 11 hours ago.
How to join
What is the way to join IKS[211 Devblog]?
In Rust, press F1 and enter client.connect 177.3.220.53:27015. Or click Launch Rust here to open Rust via Steam and connect automatically.