Rust Data LabData lab · live
Live readings Servers11,874 Players88,657 Populated4,001 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Modded · atomic number 11,442, its rank

DeathTerror Cinematic Local

Offline 178.136.46.166:28015 checked 12d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#11,442top 53%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:15 UTC24d ago 1 – running 0
Thu 24 Sep, 11:32 UTC33d ago 1 held half 9.1 days 0
Sun 20 Sep, 22:48 UTC36d ago 1 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on DeathTerror Cinematic Local?

The map on DeathTerror Cinematic Local is procedural, made by the game.

What rules has DeathTerror Cinematic Local set, and what settings are in force?

The name of DeathTerror Cinematic Local carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts DeathTerror Cinematic Local?

Nothing about a region is published by DeathTerror Cinematic Local. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 178.136.46.166:28015.

What Rust version does DeathTerror Cinematic Local currently run?

On Windows, DeathTerror Cinematic Local is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does DeathTerror Cinematic Local stay online?

DeathTerror Cinematic Local is not online at the moment; the last sighting was 12 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on DeathTerror Cinematic Local, and at what time?

No next wipe can be predicted on DeathTerror Cinematic Local: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 5 hours ago the current world was made.

How does DeathTerror Cinematic Local look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

How should you read the tags on DeathTerror Cinematic Local?

The game's server browser reads the tags DeathTerror Cinematic Local publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does DeathTerror Cinematic Local come up?

These themed Rust Data Lab lists carry DeathTerror Cinematic Local: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does DeathTerror Cinematic Local place?

DeathTerror Cinematic Local sits at #11,442 for seven-day player hours, placing it in the top 53% of ranked servers.

How many players does DeathTerror Cinematic Local have at the moment?

No live signal from DeathTerror Cinematic Local right now, which was last seen 12 days 6 hours ago.

Getting on

What is the way to join DeathTerror Cinematic Local?

In Rust, press F1 and enter client.connect 178.136.46.166:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.