Rust Data LabData lab · live
Live readings Servers11,846 Players84,816 Populated3,802 Fresh wipes · 3h288 Sampled every 5 min

Element card · group Modded · atomic number 4,603, its rank

Odesa

Online 178.212.192.247:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 3
Rank · atomic number#4,603top 21%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0019:0009:0014:0009:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:06 UTC3d ago 1 – running 0
Fri 23 Oct, 11:34 UTC6d ago 1 held half 2.2 days 1
Wed 21 Oct, 21:58 UTC7d ago 3 – 1.6 days 0
Tue 20 Oct, 10:10 UTC9d ago 2 – 1.5 days 0
Fri 2 Oct, 11:42 UTC27d ago 1 held half 17.9 days 1
Fri 2 Oct, 05:26 UTC27d ago 1 – 0.3 days 0
Thu 1 Oct, 20:05 UTC FW27d ago 2 – 0.4 days 0
Fri 18 Sep, 18:50 UTC40d ago 1 held half 13.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 168
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Quick answers

from the figures on this page

Map and rules

What map is in play on Odesa?

A procedural map runs on Odesa, generated by the game.

How is Odesa configured, and what rules apply?

The name of Odesa carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is Odesa based in?

No region is published by Odesa. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 178.212.192.247:28015.

What Rust version does Odesa currently run?

Rust network protocol 2635 and build 168909 on Windows is what Odesa uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Odesa stay up, and how reliable is its uptime?

Right now, Odesa is reachable. For the last 7 full days, 103 of 168 hours were online, giving 61% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

When does Odesa wipe, and how often?

No next wipe can be predicted on Odesa: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 22 hours ago the current world was made.

What does a typical wipe day on Odesa involve?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 100% of recent wipes.

Tags, lists

How should you read the tags on Odesa?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Odesa publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Odesa appear in?

The Rust Data Lab lists that include Odesa are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does Odesa compare with other servers in the rankings?

Odesa sits at #4,603 for seven-day player hours, placing it in the top 21% of ranked servers.

What does the current player count on Odesa tell you?

Odesa currently shows 0 players across 10 slots. Averaged over the past week: 1 players, peaking at 3. Over 48 hours, the highest average fell at 17:00 UTC, at 1 players.

Connection

What steps get you onto Odesa?

Open the console with F1 in Rust and type client.connect 178.212.192.247:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.