Element card · group Modded · atomic number 15,841, its rank
LocalNikita12
Offline 178.214.255.220:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on LocalNikita12?
Generated by the game, the map on LocalNikita12 is procedural.
How is LocalNikita12 configured, and what rules apply?
No gather rate appears in the name of LocalNikita12. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts LocalNikita12?
No region is published by LocalNikita12. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 178.214.255.220:28015 is the address it uses.
What Rust version does LocalNikita12 currently run?
Rust network protocol 2634 and build 167398 on Windows is what LocalNikita12 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is LocalNikita12 for staying online?
LocalNikita12 is not online at the moment; the last sighting was 19 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.
Wipes and resets
How often does a wipe happen on LocalNikita12, and at what time?
The record holds too few of LocalNikita12's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 23 hours ago.
Lists and tags
Which meanings sit behind the tags on LocalNikita12?
The game's server browser reads the tags LocalNikita12 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does LocalNikita12 appear in?
The Rust Data Lab lists that include LocalNikita12 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does LocalNikita12 compare with other servers in the rankings?
Player hours over the last week put LocalNikita12 at #15,841, inside the top 72% of ranked servers.
How full is LocalNikita12 right now?
The last recorded sighting of LocalNikita12 was 19 days 23 hours ago, and it is offline now.
How to join
What steps get you onto LocalNikita12?
Open the console with F1 in Rust and type client.connect 178.214.255.220:28015. The Launch Rust button on this page does the same job through Steam.