Element card · group Modded · atomic number 15,984, its rank
Skins
Offline 178.216.70.20:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Skins?
Generated by the game, the map on Skins is procedural.
How is Skins configured, and what rules apply?
No gather rate appears in the name of Skins. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is Skins based in?
Nothing about a region is published by Skins. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 178.216.70.20:28015.
What Rust version does Skins currently run?
Rust network protocol 2634 and build 166652 on Windows is what Skins uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Skins stay up, and how reliable is its uptime?
Currently offline, Skins was last seen 22 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Wipe schedule
How often does a wipe happen on Skins, and at what time?
Skins's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 22 hours ago.
Lists and tags
How should you read the tags on Skins?
gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Skins publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Skins come up?
You will find Skins on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Skins place?
Skins sits at #15,984 for seven-day player hours, placing it in the top 71% of ranked servers.
How full is Skins right now?
Skins is offline at the moment; the last sighting was 22 days 21 hours ago.
Getting on
What is the way to join Skins?
In Rust, press F1 and enter client.connect 178.216.70.20:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.