Rust Data LabData lab · live
Live readings Servers11,732 Players69,328 Populated3,614 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Modded · atomic number 15,398, its rank

Local server 261

Offline 178.217.66.79:28015 checked 39d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,398no region published
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 0
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  4. 4 Ru 404 RUST 2Х|ДЛ… 147
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  6. 6 Ru 404 RUST 2Х|ДЛ… 48
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Quick answers

from the figures on this page

Server setup

What map is in play on Local server 261?

A procedural map runs on Local server 261, generated by the game.

What rules has Local server 261 set, and what settings are in force?

The name of Local server 261 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is off: Valve's VAC.

Server facts

What region hosts Local server 261?

Nothing about a region is published by Local server 261. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 178.217.66.79:28015.

What Rust version does Local server 261 currently run?

Rust network protocol 2633 and build 163493 on Windows is what Local server 261 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Local server 261 stay up, and how reliable is its uptime?

Currently offline, Local server 261 was last seen 39 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipes and resets

How often does a wipe happen on Local server 261, and at what time?

Too few wipes are on record for Local server 261 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 53 days 10 hours ago.

Where it appears

Which meanings sit behind the tags on Local server 261?

These are the tags Local server 261 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local server 261 appear in?

You will find Local server 261 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Local server 261 place?

Player hours over the last week put Local server 261 at #15,398, inside the top – of ranked servers.

How many players does Local server 261 have at the moment?

The last recorded sighting of Local server 261 was 39 days 4 hours ago, and it is offline now.

Connection

What steps get you onto Local server 261?

In Rust, press F1 and enter client.connect 178.217.66.79:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players Player slots: 15.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163493
Build The game build is 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.