Rust Data LabData lab · live
Live readings Servers11,677 Players48,863 Populated3,243 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 13,630, its rank

Local server 261

Offline 178.217.70.56:28015 checked 17d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak –
Rank · atomic number#13,630top 62%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Local server 261?

Generated by the game, the map on Local server 261 is procedural.

What rules has Local server 261 set, and what settings are in force?

No gather rate appears in the name of Local server 261. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

Server facts

In what location does Local server 261 sit?

No region is published by Local server 261. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 178.217.70.56:28015.

On what Rust version does Local server 261 operate?

Rust network protocol 2634 and build 166652 on Windows is what Local server 261 uses. The protocol must match for you to join; Steam will update your game.

How dependable is Local server 261 for staying online?

Right now Local server 261 is offline, with its last appearance 17 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Local server 261?

Local server 261's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 23 hours ago.

Lists and tags

What should you understand from the tags Local server 261 carries?

gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Local server 261 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Local server 261 come up?

You will find Local server 261 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Local server 261 place?

Player hours over the last week put Local server 261 at #13,630, inside the top 62% of ranked servers.

How many players does Local server 261 have at the moment?

Local server 261 is offline at the moment; the last sighting was 17 days 11 hours ago.

How to join

What steps get you onto Local server 261?

Open the console with F1 in Rust and type client.connect 178.217.70.56:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players 15 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.