Rust Data LabData lab · live
Live readings Servers11,732 Players51,299 Populated3,302 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

PVE Bots Server

Online 178.234.11.113:28015 checked 13m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:52 UTC26d ago 1 – running 0
Sun 27 Sep, 22:46 UTC31d ago 1 halved by day 3 4.3 days 0
Sat 26 Sep, 11:02 UTC32d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on PVE Bots Server?

The map on PVE Bots Server is procedural, made by the game.

What rules has PVE Bots Server set, and what settings are in force?

No gather rate appears in the name of PVE Bots Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is off: Valve's VAC.

Server details

Which location is PVE Bots Server based in?

Nothing about a region is published by PVE Bots Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 178.234.11.113:28015.

On what Rust version does PVE Bots Server operate?

On Linux, PVE Bots Server is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does PVE Bots Server stay online?

At the moment, PVE Bots Server is online. For the last 7 full days, 160 of 168 hours were online, giving 95% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipe days

What is the wiping pattern on PVE Bots Server?

No next wipe can be predicted on PVE Bots Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 17 hours ago.

What does a typical wipe day on PVE Bots Server involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Where it appears

How should you read the tags on PVE Bots Server?

The game's server browser reads the tags PVE Bots Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PVE Bots Server appear in?

These themed Rust Data Lab lists carry PVE Bots Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does PVE Bots Server place?

PVE Bots Server sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on PVE Bots Server tell you?

At the moment PVE Bots Server has 0 of its 10 slots filled. The past week gives an average of 0 players.

Connection

What steps get you onto PVE Bots Server?

You can connect by pressing F1 in Rust and entering client.connect 178.234.11.113:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.