Rust Data LabData lab · live
Live readings Servers11,810 Players83,965 Populated3,630 Fresh wipes · 3h336 Sampled every 5 min

Element card · group Modded · atomic number 9,144, its rank

My Carbon Test Server

Offline 178.252.127.246:28505 checked 4d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 1
Rank · atomic number#9,144top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep1 Oct4 Oct8 Oct25 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:06 UTC4d ago 1 – running 1
Sat 24 Oct, 11:51 UTC5d ago 1 – 1.1 days 1
Fri 2 Oct, 18:56 UTC27d ago 1 – 21.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on My Carbon Test Server?

Generated by the game, the map on My Carbon Test Server is procedural.

What settings and rules apply on My Carbon Test Server?

No gather rate appears in the name of My Carbon Test Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does My Carbon Test Server sit?

Nothing about a region is published by My Carbon Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 178.252.127.246:28505.

What Rust version does My Carbon Test Server currently run?

Rust network protocol 2635 and build 168909 on Windows is what My Carbon Test Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does My Carbon Test Server stay online?

My Carbon Test Server is not online at the moment; the last sighting was 4 days 6 hours ago. For the last 7 full days, 9 of 168 hours were online, giving 5% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipe schedule

When does My Carbon Test Server wipe, and how often?

No next wipe can be predicted on My Carbon Test Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 7 hours ago the current world was made.

On My Carbon Test Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on My Carbon Test Server?

These are the tags My Carbon Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does My Carbon Test Server appear in?

You will find My Carbon Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does My Carbon Test Server hold among Rust servers?

My Carbon Test Server sits at #9,144 for seven-day player hours, placing it in the top 41% of ranked servers.

How full is My Carbon Test Server right now?

The last recorded sighting of My Carbon Test Server was 4 days 6 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.

How to join

What steps get you onto My Carbon Test Server?

Open the console with F1 in Rust and type client.connect 178.252.127.246:28505. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.