Rust Data LabData lab · live
Live readings Servers11,647 Players49,596 Populated3,216 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Modded · atomic number 15,396, its rank

Private Rust Map Lab

Online 178.254.6.6:28015 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,396top 69%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:16 UTC9d ago 2 – running 0
Fri 16 Oct, 12:57 UTC11d ago 2 – 1.8 days 0
Tue 13 Oct, 13:35 UTC14d ago 1 halved by day 1 3 days 0
Mon 12 Oct, 09:39 UTC15d ago 1 – 1.2 days 0
Sun 11 Oct, 14:53 UTC16d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 185
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  4. 4 Ru 404 RUST 2Х|ДЛ… 93
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 93/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 40
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Quick answers

from the figures on this page

Map and rules

What map is in play on Private Rust Map Lab?

A procedural map of size 4,500 with seed 1337 runs on Private Rust Map Lab, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

How is Private Rust Map Lab configured, and what rules apply?

No gather rate appears in the name of Private Rust Map Lab. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Private Rust Map Lab?

Nothing about a region is published by Private Rust Map Lab. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 178.254.6.6:28015.

What Rust version does Private Rust Map Lab currently run?

On Linux, Private Rust Map Lab is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

How dependable is Private Rust Map Lab for staying online?

Private Rust Map Lab is live as of now. According to the uptime it reports, the last restart was about 2 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

Is Private Rust Map Lab known for smooth running?

The last 48 hours show an average of 57 server fps and a minimum of 3. The entity count reached 124,884, including buildings, deployables and all other world items. Up to 2,715 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Private Rust Map Lab, and at what time?

With no fixed rhythm, Private Rust Map Lab wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 23 hours ago.

On Private Rust Map Lab, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

How should you read the tags on Private Rust Map Lab?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Private Rust Map Lab publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Private Rust Map Lab appear in?

These themed Rust Data Lab lists carry Private Rust Map Lab: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Private Rust Map Lab hold among Rust servers?

The seven-day player-hours table has Private Rust Map Lab at #15,396, in the top 69% of ranked servers.

What does the current player count on Private Rust Map Lab tell you?

A snapshot of Private Rust Map Lab shows 0 players online. The seven-day average for this server is 0 players.

Connection

How can you connect to Private Rust Map Lab?

Open the console with F1 in Rust and type client.connect 178.254.6.6:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.