Rust Data LabData lab · live
Live readings Servers11,693 Players37,293 Populated2,927 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 16,915, its rank

My Local Server

Offline 178.34.163.25:28015 checked 31d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 3 0% full Room to join
7-day average0peak –
Rank · atomic number#16,915top 72%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 28
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  2. 2 Ми МИНИ-КАРТА 2Х … 131
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 Re RETRO RUST #1 … 33
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 33/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 13
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 1
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on My Local Server?

The map on My Local Server is procedural, made by the game.

What settings and rules apply on My Local Server?

Nothing in the name of My Local Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts My Local Server?

Nothing about a region is published by My Local Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 178.34.163.25:28015 is the address it uses.

On what Rust version does My Local Server operate?

On Windows, My Local Server is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does My Local Server stay up, and how reliable is its uptime?

My Local Server is not online at the moment; the last sighting was 31 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 27 September 2026.

Wipe schedule

When does My Local Server wipe, and how often?

The record holds too few of My Local Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 32 days 5 hours ago the current world was made.

Where it appears

How should you read the tags on My Local Server?

gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): 3 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list My Local Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Local Server come up?

You will find My Local Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does My Local Server compare with other servers in the rankings?

My Local Server sits at #16,915 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on My Local Server tell you?

My Local Server is offline at the moment; the last sighting was 31 days 22 hours ago.

Connection

What is the way to join My Local Server?

Open the console with F1 in Rust and type client.connect 178.34.163.25:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp3
Max players 3 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.