Element card · group Modded · atomic number 16,758, its rank
TEST
Offline 178.65.77.64:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on TEST?
Generated by the game, the map on TEST is procedural.
How is TEST configured, and what rules apply?
No gather rate appears in the name of TEST. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does TEST sit?
There is no region on record for TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 178.65.77.64:28015.
What Rust version does TEST currently run?
Rust network protocol 2633 and build 164530 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TEST for staying online?
Right now TEST is offline, with its last appearance 31 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does TEST wipe, and how often?
TEST's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 5 hours ago.
Where it appears
What should you understand from the tags TEST carries?
These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
You will find TEST on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does TEST hold among Rust servers?
The seven-day player-hours table has TEST at #16,758, in the top 71% of ranked servers.
What does the current player count on TEST tell you?
No live signal from TEST right now, which was last seen 31 days 9 hours ago.
How to join
How can you connect to TEST?
You can connect by pressing F1 in Rust and entering client.connect 178.65.77.64:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.