Element card · group Modded · atomic number 15,224, its rank
test
Offline 178.69.137.145:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 68
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Quick answers
from the figures on this pageServer setup
What map is in play on test?
Generated by the game, the map on test is procedural.
How is test configured, and what rules apply?
No gather rate appears in the name of test. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is test based in?
Nothing about a region is published by test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 178.69.137.145:28015.
On what Rust version does test operate?
Rust network protocol 2633 and build 163493 on Windows is what test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does test stay online?
test is not online at the moment; the last sighting was 37 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 21 September 2026.
Wipe days
What is the wiping pattern on test?
The record holds too few of test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 49 days 12 hours ago.
Tags, lists
How should you read the tags on test?
gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does test appear in?
The Rust Data Lab lists that include test are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does test compare with other servers in the rankings?
The seven-day player-hours table has test at #15,224, in the top 66% of ranked servers.
What does the current player count on test tell you?
test is offline at the moment; the last sighting was 37 days 7 hours ago.
How to join
What steps get you onto test?
Open the console with F1 in Rust and type client.connect 178.69.137.145:28015. The Launch Rust button on this page does the same job through Steam.