Rust Data LabData lab · live
Live readings Servers11,696 Players36,352 Populated2,907 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 15,318, its rank

REDS SERVER

Offline 179.65.187.75:28016 checked 9d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,318top 70%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on REDS SERVER?

The map on REDS SERVER is procedural, made by the game.

How is REDS SERVER configured, and what rules apply?

The name of REDS SERVER carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.

About the server

Which location is REDS SERVER based in?

Nothing about a region is published by REDS SERVER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 179.65.187.75:28016.

What Rust version does REDS SERVER currently run?

Rust network protocol 2634 and build 166652 on Windows is what REDS SERVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is REDS SERVER for staying online?

REDS SERVER is not online at the moment; the last sighting was 9 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does REDS SERVER wipe, and how often?

REDS SERVER's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 7 hours ago.

Where it appears

What should you understand from the tags REDS SERVER carries?

The game's server browser reads the tags REDS SERVER publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does REDS SERVER come up?

You will find REDS SERVER on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does REDS SERVER hold among Rust servers?

REDS SERVER sits at #15,318 for seven-day player hours, placing it in the top 70% of ranked servers.

What does the current player count on REDS SERVER tell you?

REDS SERVER is offline at the moment; the last sighting was 9 days 11 hours ago.

Connection

What is the way to join REDS SERVER?

In Rust, press F1 and enter client.connect 179.65.187.75:28016. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.