Element card · group PvE · atomic number 6,697, its rank
Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW27d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Old Souls PVE AU?
A procedural map of size 6,000 with seed 6543523 runs on Old Souls PVE AU, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on Old Souls PVE AU?
The name of Old Souls PVE AU carries no gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is Old Souls PVE AU based in?
With its OC tag, Old Souls PVE AU places itself in Oceania. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 180.150.91.79:28050.
Which Rust version is Old Souls PVE AU on?
On Windows, Old Souls PVE AU is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Old Souls PVE AU stay online?
At the moment, Old Souls PVE AU is online. According to the uptime it reports, the last restart was about 5 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Old Souls PVE AU perform?
In the last 48 hours, it averaged 43 server fps, with a low of 1. The maximum entity count was 237,048, covering buildings, deployables and all else in the world. Up to 5,685 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
When does Old Souls PVE AU wipe, and how often?
Wiping once a month with the force wipe is what Old Souls PVE AU does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 6 hours ago. Wipes monthly, according to the schedule in its tags.
How does Old Souls PVE AU look on the day of a wipe?
Recent wipes on average reached 4 players at their busiest. Peak numbers on the latest wipe came 15 hours in.
Where it appears
Which meanings sit behind the tags on Old Souls PVE AU?
The game's server browser reads the tags Old Souls PVE AU publishes, which are gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): Oceania is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Old Souls PVE AU come up?
You will find Old Souls PVE AU on the following Rust Data Lab lists: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, where does Old Souls PVE AU place?
Old Souls PVE AU is #6,697 on seven-day player hours, #142 in Oceania, and in the top 30% of all ranked servers.
How many players does Old Souls PVE AU have at the moment?
At the moment Old Souls PVE AU has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.
How to join
How can you connect to Old Souls PVE AU?
In Rust, press F1 and enter client.connect 180.150.91.79:28050. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/SQEEQUARS4.
