Rust Data LabData lab · live
Live readings Servers11,622 Players37,258 Populated2,894 Fresh wipes · 3h80 Sampled every 5 min

Element card · group Modded · atomic number 10,191, its rank

LinuxGSM X10SDV

Offline 180.165.51.44:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak 1
Rank · atomic number#10,191top 46%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75108:0009:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 01:40 UTC4d ago 1 – running 0
Fri 23 Oct, 00:03 UTC6d ago 0 – 2.1 days 1
Wed 21 Oct, 00:56 UTC8d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on LinuxGSM X10SDV?

A procedural map runs on LinuxGSM X10SDV, generated by the game.

What rules has LinuxGSM X10SDV set, and what settings are in force?

The name of LinuxGSM X10SDV carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts LinuxGSM X10SDV?

No region is published by LinuxGSM X10SDV. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 180.165.51.44:28015.

On what Rust version does LinuxGSM X10SDV operate?

On Linux, LinuxGSM X10SDV is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does LinuxGSM X10SDV stay online?

Currently offline, LinuxGSM X10SDV was last seen 44 hours ago. For the last 7 full days, 17 of 168 hours were online, giving 10% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on LinuxGSM X10SDV?

With no fixed rhythm, LinuxGSM X10SDV wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 5 hours ago the current world was made.

What does a typical wipe day on LinuxGSM X10SDV involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 4 hours in.

Tags, lists

Which meanings sit behind the tags on LinuxGSM X10SDV?

The game's server browser reads the tags LinuxGSM X10SDV publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does LinuxGSM X10SDV come up?

These themed Rust Data Lab lists carry LinuxGSM X10SDV: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How does LinuxGSM X10SDV compare with other servers in the rankings?

Player hours over the last week put LinuxGSM X10SDV at #10,191, inside the top 46% of ranked servers.

What does the current player count on LinuxGSM X10SDV tell you?

The last recorded sighting of LinuxGSM X10SDV was 44 hours ago, and it is offline now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

How to join

What is the way to join LinuxGSM X10SDV?

You can connect by pressing F1 in Rust and entering client.connect 180.165.51.44:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.