Rust Data LabData lab · live
Live readings Servers11,738 Players62,312 Populated3,391 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Modded · atomic number 12,181, its rank

[AU] Outback Rust Monthly 2X

Offline 180.181.194.65:28080 checked 7h ago

2x moddedoxide
Join the experiment
Atomic mass · players now 1/ 80 1% full Room to join
7-day average0peak 1
Rank · atomic number#12,181top 55%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75108:0009:0011:0012:0003:0004:00Wiped Wed 28 Oct, 08:36 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct18 Oct20 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:36 UTC1d ago – – running 0
Tue 13 Oct, 11:10 UTC16d ago 0 – 14.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Wi [AU] Winterust… 6
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  2. 2 Wi [AU] Winterust… 18
    [AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average 18/ 75
  3. 3 Ru Rust Perth | 2… 0
    Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average 0/ 50
  4. 4 Ru [AU/NZ] RustAU… 0
    [AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly) OC · groups of 8+ · 2x · monthly · 1 on average 0/ 100
  5. 5 Ho [AU] HoodRust … 3
    [AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average 3/ 40
  6. 6 As [AU] AshRust 3… 88
    [AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped OC · groups of 20+ · 3x · monthly · 8 on average 88/ 125

Quick answers

from the figures on this page

Server setup

What map is in play on [AU] Outback Rust Monthly 2X?

A procedural map runs on [AU] Outback Rust Monthly 2X, generated by the game.

What settings and rules apply on [AU] Outback Rust Monthly 2X?

According to its name, [AU] Outback Rust Monthly 2X runs 2x gather. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does [AU] Outback Rust Monthly 2X sit?

Going by its name rather than a tag, [AU] Outback Rust Monthly 2X points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 180.181.194.65:28080.

What Rust version does [AU] Outback Rust Monthly 2X currently run?

On Linux, [AU] Outback Rust Monthly 2X is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [AU] Outback Rust Monthly 2X stay up, and how reliable is its uptime?

Currently offline, [AU] Outback Rust Monthly 2X was last seen 7 hours ago. It was online for 6 of 168 hours in the last 7 full days, which is 4% uptime. The first sighting by Rust Data Lab was on 13 October 2026.

Wipe schedule

What is the wiping pattern on [AU] Outback Rust Monthly 2X?

[AU] Outback Rust Monthly 2X's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 hours ago.

How does [AU] Outback Rust Monthly 2X look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on [AU] Outback Rust Monthly 2X?

These are the tags [AU] Outback Rust Monthly 2X makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp80 (Max players): It has 80 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] Outback Rust Monthly 2X come up?

You will find [AU] Outback Rust Monthly 2X on the following Rust Data Lab lists: 2x gather rate servers, Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

Population

How does [AU] Outback Rust Monthly 2X compare with other servers in the rankings?

Player hours over the last week put [AU] Outback Rust Monthly 2X at #12,181, inside the top 55% of ranked servers.

What does the current player count on [AU] Outback Rust Monthly 2X tell you?

No live signal from [AU] Outback Rust Monthly 2X right now, which was last seen 7 hours ago. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 04:00 UTC, when the average was 1 players.

How to join

How can you connect to [AU] Outback Rust Monthly 2X?

You can connect by pressing F1 in Rust and entering client.connect 180.181.194.65:28080, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp80
Max players It has 80 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.